Task Progress:
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Legibility:
Legibility is defined as the ability of an observer to discriminate visual stimulus details to such a degree that it can be recognized. Legibility refers to the perceptual clarity of visual objects. It is influenced by the method of display generation, application of human factors guidelines for correct depiction of the object in relation to the task requirements, the environmental conditions, and eyesight standards. Legibility of text is often defined in terms of readability. Legibility of alphanumeric information, symbols, and icons on interfaces is a major part of system usability. In general, there are guidelines and standards that need to be followed to insure good legibility in all environmental conditions in which information need to be read off the interfaces. In FY09 a literature review was conducted on legibility methodologies for software labels in order to find a method that can be proposed for the verification statement of the legibility requirement in the Human Systems Integration Requirements (HSIR) along with a criterion for successful verification. In FY10 we tested the proposed software legibility methodology. A study was conducted to evaluate the methodology on an Orion display with Monotype, Monotype Italics, Verdana and Verdana Italics using the 0.17” font size and 25” viewing distance that is used by Orion. The methodology used was based on rapid serial visual presentation and verbal identification by subjects of the labels tested. The study showed that the 98% accuracy required in the HSIR Rev E (NASA, in review)and in ISO 9241-11 (1998) is attainable: all 5 subjects in the study reached an accuracy of 99.6 and higher. Furthermore, a literature review was conducted to find and recommend a methodology for hardware labels as well. The results of this line of research within the Usability Evaluation DRP provided the methodology, wording, and criterion for the current HSIR Rev E legibility requirement and verification.
Consistency:
Onboard space vehicles astronauts work with a large variety of hardware and software that are designed and built by various groups within NASA or external to NASA. The outcome of having multiple developer groups is sometimes a serious lack of consistency among the user interfaces, resulting in increased training requirements, errors, and frustration for crewmembers. Thus, a special area of concern within the NASA human factors community is consistency of design. Consistent design is commonly listed as a usability guideline, but it has been proven difficult to measure and quantify it. Consistency is an important factor of usability of user interfaces: consistent interfaces can reduce time spent on training and can improve task completion times. In spite of its importance, there is no standard method or evaluation tool to measure consistency. As part of the Usability Evaluation DRP, in FY09 a general system consistency scale has been developed and evaluated on a website. The System Consistency Scale is composed of 3-point rating scales (1 being very inconsistent and 3 being very consistent) for interface elements in the areas of text, navigation, icons, symbols, hardware, and virtual elements. In FY10 the general System Consistency Scale was adapted to a case study: Orion display formats and needed only minor modifications. The customized display format consistency scale was evaluated on the Orion display formats to see how well the scale works. Inter-rater reliability was also evaluation for the scale.
Maneuverability:
To properly design the hardware to be used by the crew, current human factors evaluations collect various types of objective and subjective data to determine the usability of the hardware. Objective data (i.e., Range of Motion, Torque) have been used to quantify the mobility of space suits; however, there is also a need to collect subjective ratings on the mobility/maneuverability of hardware while completing a specific task. Subjective data can provide a different point of view on maneuverability as noticed from comments during evaluations. However, none of the subjective scales used during these evaluations provide a clear subjective measurement of the ease of movement while conducting the tasks. In FY09 a maneuverability scale was developed that can be used to evaluate maneuverability in space suits and confined spaces such as crew quarters. The definition used for maneuverability was “the ability to move in the direction and at the desired pace required to complete the task.” Although this definition proved to be appropriate based on previous evaluations, it is possible that maneuverability is affected by factors other than direction and desired pace and successful task completion. Therefore, in FY10 the purpose of the Usability Evaluation DRP was to refine the definition for maneuverability and to evaluate factors affecting maneuverability by looking at factors such as cognitive and physical effort, compensation, and fatigue besides desired direction and pace. The study consisted of participants completing a full body (donning and doffing of a flight suit) task in free space and confined space, as well as a fine motor task gloved and ungloved. The hypothesis of the study was that the conditions for the two tasks lead to differences in maneuverability. The collected metrics looked at all factors that may affect maneuverability. A multiple regression analysis was conducted to look at which factors are good predictors of maneuverability. Based on the results the maneuverability scale was refined. Future plans include conducting a reliability and validity study of the scale.
Efficiency, Effectiveness and Satisfaction:
Efficiency, effectiveness, and satisfaction are the three major components of usability and all three should be measured for a system to get a good idea of the usability of the system. Efficiency is defined as the relation between 1) the accuracy and completeness with which users achieve certain goals and 2) the resources expended in achieving them. Effectiveness is the accuracy and completeness with which users achieve certain goals. Satisfaction is the users' comfort with and positive attitudes towards the use of the system. Research has shown that these factors are independent of each other with very low correlations among them (less than 0.15) (Hornbæk & Law, 2007; Sauro & Lewis, 2009). A literature review was conducted on measures of efficiency, effectiveness, and satisfaction that can be adapted to crew interfaces. This line of research from the Usability Evaluation DRP provided wording for the NASA STD 3001 and the Commercial Human Systems Integration Requirements.
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